I’m Tyler Chiocchio, a game designer with 23 years of industry experience and 12 shipped games. I create memorable worlds, missions, mechanics, and tools, and lead multidisciplinary teams from concept through launch.

ABOUT

23 years of
compelling worlds
and new ideas

In 1998, I was sitting in my apartment in Boulder, Colorado, about to play The Legend of Zelda: Ocarina of Time. I didn’t know it yet, but that game would change the direction of my life. It gave me the resolve to enter the game industry (it took 4 years)—to lead teams, build worlds, create missions, write dialogue, invent tools, define mechanics and work with the latest technology. And share all that with millions of people around the world.

View my résumé ↗

FROM PIXELS TO PLANTS & CONCRETE

I applied my virtual design experience to the real world and designed a resort in the Philippines. Built first in Unreal, then brought to life with plants and concrete, in collaboration with my wife, we transformed an empty piece of land into a resort from scratch—bringing aesthetic game design into the real world.

Visit SanChio’s Rest House ↗
Completed SanChio’s Rest House3D blockout of SanChio’s Rest House

HAVE A PROJECT IN MIND?

Let’s make something
players remember