← ALL WORKTYLER CASE STUDY · 09
Tony Hawk's Proving Ground cover art

NEVERSOFT · 2007

Proving
Ground

LEVEL DESIGNGAME-TYPE DESIGNAIR & SPACE MUSEUM

THE WORK

A landmark level
A new way to play

I designed the Air and Space Museum level for Tony Hawk's Proving Ground, turning the exhibits, architecture, and layered interior spaces into connected opportunities for skating and exploration.

I also created Hawkman, a game mode that asks players to collect colored spheres by performing the matching traversal or trick mechanic.

ROLE
Game Type / Level Designer
STUDIO
Neversoft
FOCUS
Air and Space Museum · Hawkman
LEVEL & GAME-TYPE SHOWCASE

The museum
meets Hawkman

This video begins with an example of the Air and Space Museum level and the Hawkman game type in play.

GOLDGrinding

GREENManual

BLUEWall Run

REDAir Tricks

AIR & SPACE MUSEUM · HAWKMANWatch on YouTube ↗
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