NEVERSOFT · 2007
Proving
Ground
LEVEL DESIGNGAME-TYPE DESIGNAIR & SPACE MUSEUM
THE WORK
A landmark level
A new way to play
I designed the Air and Space Museum level for Tony Hawk's Proving Ground, turning the exhibits, architecture, and layered interior spaces into connected opportunities for skating and exploration.
I also created Hawkman, a game mode that asks players to collect colored spheres by performing the matching traversal or trick mechanic.
- ROLE
- Game Type / Level Designer
- STUDIO
- Neversoft
- FOCUS
- Air and Space Museum · Hawkman
LEVEL & GAME-TYPE SHOWCASEThe museum
The museum
meets Hawkman
This video begins with an example of the Air and Space Museum level and the Hawkman game type in play.
GOLDGrinding
GREENManual
BLUEWall Run
REDAir Tricks
AIR & SPACE MUSEUM · HAWKMANWatch on YouTube ↗