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The Saboteur cover art

PANDEMIC STUDIOS · 2009

The
Saboteur

CLAMBER LEADSYSTEM DESIGNWORLD READABILITY

Making a city
consistently climbable

I led the design of the clamber mechanic—the system used to climb and navigate the structures throughout The Saboteur's open world.

Working closely with a programmer and the Animation and Environment Art teams, we defined the shared metrics, visual language, and construction rules needed to make the world consistently readable and climbable.

ROLE
Lead Clamber / Mission Designer
STUDIO
Pandemic Studios
FOCUS
Clamber System · Metrics · World Readability
CLAMBER SHOWCASE

A readable path
for stealth and exploration

This gameplay example demonstrates the shipped climbing system and how the world's structures communicate navigable routes to the player.

CLAMBER & CLIMBINGWatch on YouTube ↗
MISSION DESIGN

A side project
became a mission

An artist created an animation of a large mounted cannon being destroyed for fun. I saw the gameplay potential and built a mission around it, giving the hero a clear objective: destroy the gun.

DESTROY THE MOUNTED GUNWatch on YouTube ↗
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