INSOMNIAC GAMES · 2014
Sunset
Overdrive
OPEN WORLDLEVEL DESIGNTRAVERSAL CHALLENGES
A world designed
to stay in motion
Designed half of Sunset Overdrive's open world, shaping districts, routes, landmarks, and traversal opportunities around the game's fast, expressive movement system.
I also designed half of the traversal challenges, creating focused tests that asked players to read the environment, connect movement mechanics, and maintain flow through the city.
- ROLE
- Designer
- STUDIO
- Insomniac Games
- FOCUS
- Open World · Traversal Challenges
WORLD DESIGN SCOPEDesigned for
Designed for
continuous movement
The outlined area shows the half of the Sunset Overdrive open world that I designed.

My portion of the open world is outlined in red.
TRAVERSAL CHALLENGE SHOWCASEFinding the line
Finding the line
Keeping the flow
An example of one of the traversal challenges, showing how the city layout and movement systems combine into a fast, readable route.
TRAVERSAL CHALLENGEWatch on YouTube ↗