Portfolio discipline · 01
Project lead by title
NETDEVIL · LEAD LEVEL DESIGNERLEGO UniverseI led a team of five designers who reported directly to me, coordinating closely with the Art, Mission, and Production departments. I created work projections, kept the World Design team motivated, and ensured the team stayed on schedule through delivery.
Led parts of the game
LEAD OF THE ROAD TOOLLast SentinelI led development of the Road Tool, guiding four programmers, a technical artist, a designer, and the lead responsible for the game’s pathing and traffic.
RESEARCH STATION CREATORMarvel’s Spider-ManI developed the concept and built every Research Station mission, including dialogue, cameras, and mechanics.
ICE CLIMBING MECHANICEdge of NowhereI led development of the ice-climbing mechanic with a programmer and an animator.
E3 & GAMESCOM DEMODefianceI led a small team to create the E3 and Gamescom demo, working with three designers, two environment artists, and four QA testers.
CLAMBER MECHANICThe SaboteurI led development of the clamber mechanic with a programmer and four environment artists.
HAWKMAN CREATORTony Hawk’s Proving GroundI invented the Hawkman game type and worked with a programmer to integrate it into every level in the final game.