I designed every open-world race in Defiance, using the world’s terrain, roads, landmarks, and changes in elevation to create readable routes with a strong sense of speed.
The work required a world-scale view of pacing: balancing navigation clarity with challenge, directing players through memorable spaces, and tuning each route around vehicle handling and repeat play.
RING & RACE DESIGN PRINCIPLES
Show the line.
Shape the flow.
01 · RING FUNCTIONALITYThree rings visible
Only three rings are visible at a time: the uniquely colored next target and the two rings that follow it. This gives the player enough information to visualize the upcoming race line without overwhelming the route. Each ring’s beam extends vertically, keeping the optimal path readable even when terrain or structures obscure the ring itself.
02 · RING PLACEMENTDesign around the player’s view
As soon as a player collects a ring, the next two should both be visible. This requirement defines how tight a turn can be: the player’s expected view becomes the primary constraint shaping the flow of the race.