Portfolio discipline · 03
MARVEL’S SPIDER-MAN
Research Stations and picture mode
Designed and wrote dialogue for all 17 Research Station missions without programming or animation assistance, with the exception of the Spider-Bot mission. Also created and implemented the picture mode, where players take photos of landmarks and points of interest revealed on the mini-map.
EDGE OF NOWHERE
Traversal as mission structure
Designed four game sections that acted as missions, combining ice-climbing traversal, crumbling platforms, and jumps through floating ice shelves.
SUNSET OVERDRIVE
Traversal challenges
Designed half of the game’s Traversal Challenges.
DEFIANCE
Races and readable guidance
Designed all of the races and the functionality of the race rings, shaping how they guide players through each course.
THE SABOTEUR
Infiltration mission
Designed a mission where players move through courtyards and across rooftops to destroy a massive cannon before it can fire on your allies.
TONY HAWK: RIDE
Quarter Pipe game show
Designed the Quarter Pipe Game Show challenge, including its point system and the specific tricks that unlock point-multiplier pickups.
TONY HAWK’S PROVING GROUND
Hawkman
Created the Hawkman game type, which every designer implemented in their owned levels.
TONY HAWK’S AMERICAN WASTELAND
Oil Rig missions
Designed and wrote dialogue for all of the Oil Rig missions.







