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Portfolio discipline · 03

Marvel’s Spider-Man cover art

MARVEL’S SPIDER-MAN

Research Stations and picture mode

Designed and wrote dialogue for all 17 Research Station missions without programming or animation assistance, with the exception of the Spider-Bot mission. Also created and implemented the picture mode, where players take photos of landmarks and points of interest revealed on the mini-map.

Edge of Nowhere key art

EDGE OF NOWHERE

Traversal as mission structure

Designed four game sections that acted as missions, combining ice-climbing traversal, crumbling platforms, and jumps through floating ice shelves.

Sunset Overdrive cover art

SUNSET OVERDRIVE

Traversal challenges

Designed half of the game’s Traversal Challenges.

Defiance cover art

DEFIANCE

Races and readable guidance

Designed all of the races and the functionality of the race rings, shaping how they guide players through each course.

The Saboteur cover art

THE SABOTEUR

Infiltration mission

Designed a mission where players move through courtyards and across rooftops to destroy a massive cannon before it can fire on your allies.

Tony Hawk: Ride cover art

TONY HAWK: RIDE

Quarter Pipe game show

Designed the Quarter Pipe Game Show challenge, including its point system and the specific tricks that unlock point-multiplier pickups.

Tony Hawk’s Proving Ground cover art

TONY HAWK’S PROVING GROUND

Hawkman

Created the Hawkman game type, which every designer implemented in their owned levels.

Tony Hawk’s American Wasteland cover art

TONY HAWK’S AMERICAN WASTELAND

Oil Rig missions

Designed and wrote dialogue for all of the Oil Rig missions.

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