← ALL WORKTYLER CASE STUDY · 02
Tony Hawk's Project 8 cover art

NEVERSOFT · 2006

Tony Hawk's
Project 8

LEVEL DESIGNERCAR FACTORYMARKET STREET

THE WORK

Designing spaces built
for lines, flow, and replay

I designed two levels for Tony Hawk's Project 8: the Car Factory and Market Street. Each space was built to support exploration, readable routes, and the freedom to connect tricks into creative lines.

The gameplay reel below features both locations and shows how their architecture, elevation changes, transitions, and landmarks shape movement through each environment.

ROLE
Level Designer
STUDIO
Neversoft
LEVELS
Car Factory · Market Street
FACTORY · GAP SHOWCASE

Fun in
the Factory

This video showcases all of the gaps in the Factory level and how they connect routes across the map's layered vertical spaces.

FACTORY · GAMEPLAY
MAIN STREET · GAP SHOWCASE

The wild rooftops
in Main Street

All of the gaps in the Main Street level, showcasing how its routes and features connect into continuous lines through the environment.

MAIN STREET · GAMEPLAY
MAIN STREET GAPSWatch on YouTube ↗
GAMEPLAY SHOWCASE

Verticality
in motion

Gameplay captured in the Car Factory and Main Street levels.

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