NEVERSOFT · 2006
Tony Hawk's
Project 8
LEVEL DESIGNERCAR FACTORYMARKET STREET
THE WORK
Designing spaces built
for lines, flow, and replay
I designed two levels for Tony Hawk's Project 8: the Car Factory and Market Street. Each space was built to support exploration, readable routes, and the freedom to connect tricks into creative lines.
The gameplay reel below features both locations and shows how their architecture, elevation changes, transitions, and landmarks shape movement through each environment.
- ROLE
- Level Designer
- STUDIO
- Neversoft
- LEVELS
- Car Factory · Market Street
FACTORY · GAP SHOWCASEFun in
Fun in
the Factory
This video showcases all of the gaps in the Factory level and how they connect routes across the map's layered vertical spaces.
FACTORY · GAMEPLAY
MAIN STREET · GAP SHOWCASEThe wild rooftops
The wild rooftops
in Main Street
All of the gaps in the Main Street level, showcasing how its routes and features connect into continuous lines through the environment.
MAIN STREET · GAMEPLAY
GAMEPLAY SHOWCASEVerticality
Verticality
in motion
Gameplay captured in the Car Factory and Main Street levels.